Production Time: 2 Years || Project Start: 2020 || Software: Unity || Role: Game Designer, 2D Artist || Solo​ Project

Pong Quest is a top-down RPG inspired by classic Atari titles such as Adventure (1980) and Breakout (1976). Players control a knight who journeys through a monster infested island in order to defeat an evil demon.

A major key feature of this game is its combat, where player engage in “battle” with enemies through a breakout styled system. Players use balls to knock down bricks that represents an enemy’s health using a controllable paddle and the walls. Players can also use items they’ve collected while exploring to help aid them in battle.

  • The goal of this project was to create a mashup of two different game genres

  • I wanted to combine elements of RPG combat and item usage together with arcade games.

  • While making the game, I had two objectives:

    • create a top down dungeon level for the player to explore and collect items to use in combat,

    • Script an enemy combat encounter system, using brick breaker as the main method of “fighting” enemies.

    • Create different brick patterns and hazards based on the enemy the player was fighting

  • An expansion of a smaller prototype, the game’s scope and features have greatly been expanded over the course of the game’s development cycle.

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The Ranger of Nohl